Java 1.2

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You will receive 2 credits (CE) upon completion of this course.

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Course Description

This series provides instruction in the basics of the Java 1.2 programming language. An explanation of how Java programs work and creating a basic program is provided. Programming topics covered include using variables and strings, conditional tests, and loops. Advanced topics covered include arrays, objects, methods, inheritance, use of graphics and animation, and building a user interface. An explanation of Java applets and how to create, manage, and use them is covered. The series concludes with the opportunity to apply the skills learned in a sample application.
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Course Outline

Writing Java Programs
Time: 2.0 hour(s)
Summary:
This course provides an introduction to using the Java programming language.
Objectives:
* Explain the basic functions of Java applications and programs.
* Write and compile Java programs.
Topics:
* Becoming a Programmer
* Writing Your First Program
* Understanding How Java Programs Work

Java Programming Basics
Time: 4.0 hour(s)
Summary:
This course provides an introduction to the basics of programming in Java.
Objectives:
* Use variables and strings.
* Use conditional tests.
* Repeat actions using loops.
Topics:
* Storing Information in a Program
* Using Variables and Expressions
* Using Strings to Communicate
* Using Conditionals to Make Decisions
* Repeating an Action with Loops

Using Objects and Arrays
Time: 4.0 hour(s)
Summary:
This course explains how to create and manage arrays and objects.
Objectives:
* Store information in arrays.
* Create and describe objects.
* Create an inheritance hierarchy.
* Create and use methods.
Topics:
* Storing Information with Arrays
* Creating Your First Object
* Describing What Your Object Is Like
* Inheriting Methods from Other Classes
* Inheriting Methods from Other Classes

Creating Java Applets
Time: 4.0 hour(s)
Summary:
This course explains Java applets and how to set up and manage them.
Objectives:
* Use an applet on a Web page.
* Manage applet threads.
* Send and receive applet parameters.
* Display fonts and colors in applets.
Topics:
* Learning How Applets Work
* Creating a Threaded Applet
* Sending Parameters to Applets
* Using Fonts and Color in Applets

Graphics and User Events
Time: 3.0 hour(s)
Summary:
This course shows how to create graphics, animations, and user interfaces with Java.
Objectives:
* Add graphics to an applet.
* Animate images in an applet.
* Build a user interface.
Topics:
* Working with Graphics
* Creating Animation
* Building a Simple User Interface
* Using Layout Managers

Putting Your Skills to Work
Time: 3.0 hour(s)
Summary:
This course explains how to put together some of the Java features beyond the basics to create Web applets.
Objectives:
* Use classes that act as a die or a calculator.
* Put together a sample game for a Web site.
* Animate an image background.
* Place images on the screen edges.
Topics:
* Responding to User Events
* Playing Games with Java
* Writing a Game for the Web
* Spicing Up a Web Page
* Making Your Knowledge Add Up

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More Information

Language English
Course Length 20.00 hours
Duration of Access 1 year
Continuing Education Credits 2
Instructor Self Study
Vendor Webucator (Read more about Webucator accreditation.)
Course Certification Otterbein College awards 1 CEU for every 10 hours of successfully completed course work. For the average completion time of any course, see the course outline. Select the category of courses you are interested in and then select the specific course. Average course completion time is listed under "Time" on each course catalog page. Students pay Otterbein College a $15 (subject to change) CEU application fee for each course completed for CEU credit.
Prerequisites/Audience This series is for anyone who wants to learn how to program using Java.
Requirements/Materials Included The following are the minimum user system requirements necessary to enjoy maximum access to the HTML-based courses: 200MHz Pentium with 32MB Ram. 640 x 480 256-color video (800x600 is recommended). Windows 95, 98, NT, 2000, or XP Internet Explorer 5.0 or higher required. An Authorware plug-in is used for course simulations but is not required to run the courses. It can be installed the first time you take a course by following the instructions shown on the Web page. The Macromedia Flash Player is used for course introductions and activities, but is not required to run the courses. It can be installed the first time you take a course by following the instructions shown at login. Netscape and AOL browsers are not supported. We do not formally support our courseware on the Macintosh platform. If you choose to try to use the courses on a Macintosh, you need to be aware that they will not have full functionality, specifically within the Authorware simulations and the supplied files. However, if you are a Macintosh user and make use of a Windows emulator, Authorware simulations and supplied files may function. Since we do not test with Macintosh or Windows emulators, we cannot guarantee our courses on the Macintosh platform. The courses play well through 56 KB modems. Of course, play is faster as connection speeds increase. The traditional HTML-based courses are designed for highly efficient, real-time presentation with an average page size under 20 K. The Business Skills Video courses use streaming media at a rate of 15 Frames Per Second. The media is sent in a continuous stream and is played as it arrives rather than waiting for the complete file to download.
Price: $ 99.95 (USD)
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