Java 2 Programming Language: 2nd Edition
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Course Description
Java 2 Programming Language: 2nd Edition
Course Type: Self-paced Courses
Estimated Time of Completion: 21 hour(s) 5 minutes
CEU Credits:
Language: English
Description: Welcome to Java 2 Programming Language: 2nd Edition. Now that you have taken Introduction to Programming, you have a solid foundation of programming concepts. This course expands upon those basic concepts, and covers the essential elements of the Java programming language. This course offers you a job-related basic approach to successful Java programming. Finally, it provides all the basic skills required to develop functionally sound and efficient Java applications. An individual who wants to learn the syntax and structure of the Java programming language and components of the J2SE (standard edition) class library, as well as prepare for the Sun Java Programmer 1.4 certification exam.
Objectives:
Course Introduction
Course Introduction
Creating, Compiling, and Running a Simple Java Application
Lesson Introduction
Compile and Run a Simple Application
Create a Simple Class
Create and Initialize Variables
Write an Expression
Create and Initialize an Array
Access Array Data
Creating, Compiling, and Running a Simple Java Application
Lesson Follow Up
Controlling Program Flow
Lesson Introduction
Write If Statements
Write a For Loop
Write While and Do...While Loops
Break Out of a Loop
Write a Switch Statement
Write a Conditional Operator Statement
Controlling Program Flow in Your Cash Register Program
Lesson Follow Up
Working with the Java Class Library
Lesson Introduction
Create a New Object from a Java Class Library
Call Existing Methods
Cast and Convert Objects
Compare Objects
Determine the Class of an Object
Working with the Java Class Library in Your Cash Register Program
Lesson Follow Up
Creating Classes
Lesson Introduction
Define Methods
Overload a Method
Define Constructors
Create Static Class Members
Use Command Line Arguments
Creating an Employee Class in Your Cash Register Program
Lesson Follow Up
Programming with Objects
Lesson Introduction
Import a Class
Extend a Class
Override Methods
Create Interfaces
Implement Interfaces
Create Inner Classes
Creating a Manager Class in Your Cash Register Program
Lesson Follow Up
Handling Exceptions
Lesson Introduction
Handle Exceptions
Write a Method to Throw a Checked Exception
Write and Enable Assertions
Handle Password Exceptions for Your Cash Register Program
Lesson Follow Up
Creating Threads
Lesson Introduction
Create Threads by Extending the Thread Class
Create Threads by Implementing the Runnable Interface
Synchronize Threads
Creating Threads for Your Cash Register Program
Lesson Follow Up
Using Collections
Lesson Introduction
Store Data in a Set
Retrieve Data from a Set
Store Data in a List
Retrieve Data from a List
Store Data in a Map
Retrieve Data from a Map
Using an ArrayList for Your Cash Register Program
Lesson Follow Up
Developing GUIs
Lesson Introduction
Create a Container Using Swing
Create Swing Components
Apply Layout Managers
Handle Mouse Events
Handle Key Events
Creating a GUI for Your Cash Register Program
Lesson Follow Up
Course Follow Up
Course Follow Up
Back to Top
Course Type: Self-paced Courses
Estimated Time of Completion: 21 hour(s) 5 minutes
CEU Credits:
Language: English
Description: Welcome to Java 2 Programming Language: 2nd Edition. Now that you have taken Introduction to Programming, you have a solid foundation of programming concepts. This course expands upon those basic concepts, and covers the essential elements of the Java programming language. This course offers you a job-related basic approach to successful Java programming. Finally, it provides all the basic skills required to develop functionally sound and efficient Java applications. An individual who wants to learn the syntax and structure of the Java programming language and components of the J2SE (standard edition) class library, as well as prepare for the Sun Java Programmer 1.4 certification exam.
Objectives:
· In this course, you will create simple Java applications. You will discover how control moves through a program. Next, you will explore the Java Class Library and how to use this information to program more effectively. You will discover how to create class and program with objects. You will handle exceptions and create threads to create memory efficiencies. Finally, you will use Java collections and the Swing interface to complete your Java application.
· Browser Netscape Communicator 4.0
· Browser Other: AOL 4.0
· Operating System MacOS 8.5
· Browser Microsoft Internet Explorer 4.0
· Operating System MS-Windows 95
Course Introduction
Course Introduction
Creating, Compiling, and Running a Simple Java Application
Lesson Introduction
Compile and Run a Simple Application
Create a Simple Class
Create and Initialize Variables
Write an Expression
Create and Initialize an Array
Access Array Data
Creating, Compiling, and Running a Simple Java Application
Lesson Follow Up
Controlling Program Flow
Lesson Introduction
Write If Statements
Write a For Loop
Write While and Do...While Loops
Break Out of a Loop
Write a Switch Statement
Write a Conditional Operator Statement
Controlling Program Flow in Your Cash Register Program
Lesson Follow Up
Working with the Java Class Library
Lesson Introduction
Create a New Object from a Java Class Library
Call Existing Methods
Cast and Convert Objects
Compare Objects
Determine the Class of an Object
Working with the Java Class Library in Your Cash Register Program
Lesson Follow Up
Creating Classes
Lesson Introduction
Define Methods
Overload a Method
Define Constructors
Create Static Class Members
Use Command Line Arguments
Creating an Employee Class in Your Cash Register Program
Lesson Follow Up
Programming with Objects
Lesson Introduction
Import a Class
Extend a Class
Override Methods
Create Interfaces
Implement Interfaces
Create Inner Classes
Creating a Manager Class in Your Cash Register Program
Lesson Follow Up
Handling Exceptions
Lesson Introduction
Handle Exceptions
Write a Method to Throw a Checked Exception
Write and Enable Assertions
Handle Password Exceptions for Your Cash Register Program
Lesson Follow Up
Creating Threads
Lesson Introduction
Create Threads by Extending the Thread Class
Create Threads by Implementing the Runnable Interface
Synchronize Threads
Creating Threads for Your Cash Register Program
Lesson Follow Up
Using Collections
Lesson Introduction
Store Data in a Set
Retrieve Data from a Set
Store Data in a List
Retrieve Data from a List
Store Data in a Map
Retrieve Data from a Map
Using an ArrayList for Your Cash Register Program
Lesson Follow Up
Developing GUIs
Lesson Introduction
Create a Container Using Swing
Create Swing Components
Apply Layout Managers
Handle Mouse Events
Handle Key Events
Creating a GUI for Your Cash Register Program
Lesson Follow Up
Course Follow Up
Course Follow Up
More Information
| Language | English |
| Course Length | 21.00 hours |
| Duration of Access | 12 weeks |
| Instructor | Self Study |
| Vendor | Element K |
Price: $ 119.00 (USD)
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